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factionfighter I thought this may be a good reference for you! :D
Skookum’s had enough of your bullshit
JUST KIDDING HE LOVES YOU!
who is this how can i get in contact w him
As per request (thanks, singingrabbitskull!), I did a half-tutorial, half-sporadic notes on how I generally render basic expressions.
There’s already a lot of cool tutorials that exist on how to do expressions, so I tried to just look at a lot of really minor details that I’ve used but haven’t seen commonly passed down.
required disclaimer: this is just how I go about it, feel free to ignore bits, steal bits, do whatever you want with them. Hope this helps, and if you have any questions scream at my inbox!
zurgetron answered: Your art always has such beautiful colours. Any advice on picking colour palettes?
since my colors are commented on alot or asked about- i thought i should make this it’s separate post- i generally like to pick a single base color and…
Some hand references.
Redid a post by fucktonofanatomyreferencesreborn with sources because they never source anything and I don’t want to reblog that post because I don’t want to support blogs who don’t give credit to people
(No, stating that the art is ~not yours~ and ~came from elsewhere~ IS NOT PROPER CREDIT. Many of these have usernames and such on them but not every single one and you still ought to link back to the specific piece)
I couldn’t source the last one so I didn’t include it.
im not that great at tutorials haha, but i have a step-by-step! this is how i build up environment drawings typically, should all be pretty self explanatory
build up the layers..
bust out those overlay layers
and we’re done!!
Tuesday tips — Costume Design 101.
Costume design is a very important part of character design. It tells you a whole lot about your character; ie. age, personality, what she/he likes, time period, strength, … etc. It supposed to enhance a character’s personality.
Here are my process in tackling costume design.
1. Find a good reference. Inspiration is key!
2. Look for a good shillouette that is recognizable and different from other characters.
3. Pick one shillouette and find smaller shape within. Do tons of variation and have fun.
4. Color variation. Use variation the same color combination for all the design. Keep it simple!
5. Finish up and have fun. It will also a good idea to think of texture and material.
A respectable fuck-ton of human feet references.
Sourced by no15201 and hephaestiion:
Anatomy for the Aartist by Jeno Barcsay